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11.30.2016

Adventures in TypeScript 06

Welcome back for another day of adventure! Today we will be refactoring how we handle the brickmap, as well as adding some new brick types. If you don't remember our last adventure (Adventures in…
11.23.2016

Adventures in TypeScript 05

Welcome back for another day of adventure! Today we will be adding a scoring mechanism as well as keeping track of lives. If you don't remember our last adventure (Adventures in TypeScript 04), we…
11.16.2016

Adventures in TypeScript 04

Welcome back for another day of adventure! Today we will be adding bricks so our ball can smash them to pieces! If you don't remember our last adventure (Adventures in TypeScript 03), we implemented a…
11.09.2016

Adventures in TypeScript 03

Welcome back for another day of adventure! Today we will be adding a paddle to our game so we can smack the ball around more. We will also implement resetting the ball if it falls below the paddle. If…
11.02.2016

Adventures in TypeScript 02

Today's part of the adventure, we will be going over in creating the ball that terrorizes the bricks in the game. From the last adventure (Adventures in TypeScript 01), we created a basic HTML page…
10.26.2016

Adventures in TypeScript 01

It has been a while, but I'm back with a new set of tutorials. I have ventured off and started to learn TypeScript, so I decided I should write up what I have done. For the first part of this…

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I write code for a living. I also enjoy games (making and playing), music (listening and producing), and a few other things.

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